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- Path: informatik.tu-muenchen.de!fischerj
- From: fischerj@Informatik.TU-Muenchen.DE (Juergen "Rally" Fischer)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Will the PPC split up the Amiga community?
- Date: 23 Mar 1996 06:22:09 GMT
- Organization: Technische Universitaet Muenchen, Germany
- Distribution: world
- Message-ID: <4j05ah$s3p@sunsystem5.informatik.tu-muenchen.de>
- References: <4i01aq$r3g@sunsystem5.informatik.tu-muenchen.de> <Do3nH5.11K@cix.compulink.co.uk> <314D0F1D.3BEC@sapiens.com> <4iuucf$dat@canopus.cc.umanitoba.ca>
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- Michael Veroukis (umverou0@cc.umanitoba.ca) wrote:
-
- : More likely then not, the library routines that the 68K emulator will
- : call will simply be "glue" routines between the 68K emulator and the actual
- yes, glue. some 68k instruction (trap ?) is to cause PPC emulation software
- to "reenter" executing PPC code.
-
- : PPC ROM. In other words, all ROM routines can be executed in PPC code,
- wow! speed for old code :) if it's programmed well...
-
- : and the results will be translated into something the 68K emulator can
- : understand. Of course, this assumes that the OS is completely PPC code.
- : I really hope they get real time semantic code generation working, so
- : we don't store binaries on disk anymore. Once that is done, porting the
- : AmigaOS to any CPU in world will be fairly easy.
-
- yeah! would be kind of reassembling, not recompiling, and reassembling
- could be done at load-time.
- would mean games would be binaries of that new "code".
-
- Imaging a unix-game-console starting compiling after you inserted
- a game CD ;) bad.
-
- time critical routines must be in real asm though.
-